Layout part of the Morph-To-Skelegons tutorial.



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Click here to go straight to the Modeler part of this tutorial.

You can download the files right here if you want to.
Or, if you want to use the "New Slug" files, click here.


Let's get started in Layout. Things here are "really" self explanitory from the screen shots.
Go ahead and load in you object and follow the steps in the screen shots.

Make sure to set the "Subdevision Order" to "Last".

To make the morph object move further along the bone's path, simply set the
morph percentage to more then 100%. To change the speed, and of course length,
of the animation, simply add more frames into the scene.

Simply open the "Spreadsheet Editor" and sellect any "Rest Rotations" that
have some settings already in them, and set them to zero,
and don't forget to hit the "Apply Button" to make the changes take place.
There is no need to deactivate the "Bone Active" settings. So you can leave them alone.

And there you have it!
Everything will automatically snap to the bones!

Also, remember, you can add a null object and parent the works to it
to let you rotate the thing around anyway you feel like.

(which, by the way, I've already put in the files for you)
You don't even have to "un-check" the active bones or anything!
As soon as you set the "Change Value To" "0" (zero),
and hit the "Apply" button, everything will instantly work!
Enjoy!
And you can click on the link bellow to take you back to the:
Modeler part of the Morph-To-Skelegons tutorial
or
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